sarn.gay
Modding ////////
In addition to game development, I have a fair bit of experience with modding, romhacking, etc.
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Risk of Rain (2013) Modding
When I was 14, I developed the Risk of Rain: Special Delivery mod. It was pretty rough.
2 years later I released the Risk of Rain ModLoader project, which allowed other fans of the original game to create their own mods with a custom made Lua scripting API. The Lua API was extremely rough and unfortunately the project itself was quite buggy and prone to eventually unavoidably crashing - but this didn't stop people from doing some great work with it, for which I'm eternally grateful.
These projects would later lead to me being asked to develop Risk of Rain Returns.
When I was 14, I developed the Risk of Rain: Special Delivery mod. It was pretty rough.
2 years later I released the Risk of Rain ModLoader project, which allowed other fans of the original game to create their own mods with a custom made Lua scripting API. The Lua API was extremely rough and unfortunately the project itself was quite buggy and prone to eventually unavoidably crashing - but this didn't stop people from doing some great work with it, for which I'm eternally grateful.
These projects would later lead to me being asked to develop Risk of Rain Returns.
SMBX2 Contributions
Over the years I've contributed various pieces of code to the SMBX2 engine. My work on it spans from programming some of the default NPCs to creating assembly patches for the original engine executable to expand the capabilities of the Lua scripting API.
Over the years I've contributed various pieces of code to the SMBX2 engine. My work on it spans from programming some of the default NPCs to creating assembly patches for the original engine executable to expand the capabilities of the Lua scripting API.