sarn.gay

Games
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This is a very non-exhaustive list of games I've made or worked on.
This page mostly lists my most recent games (or just those I'm most proud of), but you can find much more (including smaller games, Bugulon projects) on my itch.io page.

More stuff on my itch.io page ▶


Mini Berry Dream
(2024)


A platformer in 32x32 pixels resolution.
Made over the course of a few days of work as a personal challenge to make a game at such a low resolution.

Play the game online at itch.io

Blibby vs The Aliens
(2024)


A shmup-inspired platformer game made in 2 weeks for LOWREZJAM.
Originally at 64x64 resolution, updated with a wider screen size.

Play the game online at itch.io

LXD :: Red Honey
(2024)


A Metroidvania made in 18 days by me and Andrew.

Download for windows at itch.io

TIVT
(2024)


An obstacle dodging game made in 4 days for Bullet Hell Jam (in which it came first!).
This game fulfilled 2 long-term goals for me: to make music for a game, and to make a game with diagonal pixels.
For a game that doubled as my first proper music project, I'm super happy with the final result.

Play the game online at itch.io

Blaster Hazard
(2021)


A shmup-inspired platformer game at 64x64 pixels made in 2 weeks for LOWREZJAM. Music by RENREN.

Although the game suffers from levels being a bit too long (as a result of them being put together in a rush in the last couple days of the jam), I'm still proud of the enemies, bosses, and general use of the limited 64x64 pixel resolution.

Play the game online at itch.io

STARGUY IV
(2021)


A roguelike made in 1 week by myself and Val with audio by RENREN.

Features a lot of unique mechanics, upgrades, and wacky overpowered abilities.

Downlad for Windows at itch.io

Risk of Rain Returns
(2020-2023)


In 2020 I was contacted and asked to develop Risk of Rain Returns.
While it was originally planned as a much simpler upgrade to the original game, the title took more than 3 years to complete.

I did the vast majority of programming for the game - although much of the new content was initially implemented by developers hired from the original game's Starstorm mod, the rest of the code written for the project was done by me.

During development the game was planned to have mod support (and much of the code for this was already written early on), but unfortunately with circumstances as they are, that has never come to pass.

The game is available both on Steam and Nintendo Switch.

Team Bugulon
(2020-???)


In early 2020, some friends and I started creating jam games under the name Team Bugulon. To date we've created more than 20 jam titles, for nearly all of which I've been the main (usually sole) programmer.

Team Bugulon on itch.io

Other completed projects that I haven't given a formal release:

I've also worked on a couple other projects that are gamedev related, but I don't feel belong on this page.
View other gamedev projects ▶